Wednesday, 23 March 2016

orchard pig YCN submission boards






orchard pig final crit presentation boards


                                      






the feed back we got on these presentation boards was that we should use text to discuss the development. whilst i agree with this at the same time i was confused because it was to my knowledge that txt was to be let out. i have no idea were i heard it from but obviously another bullshit roomer that got passed around and i mistaken for as a instruction from a tutor. 

orchard pig development.


whilst cal my partner is creating the animation i decided to take the time to create the beer matts.
the original idea was to draw beer matts that worked together when put together. a little story board, a narrative to it. the original idea was to have a bunch of pigs walking through the country side, into a pub then into a pint glass. like the pint glass in the animation. 

below i drew out the hole scene then i made a box representing the beer matt around what i wanted to apear on the matt. 


below was a few roughs and thumbnails that support my drafts above. it was here were i realised i should keep the narrative to the animation. pigs marching across the counter into a pint pot. 


i have been victim of the phantom blog post! in result i no longer have the roughs or the screen shots of the journey. i did have all them once i had screen shots of roughs i had made supporting my new beer mat idea (as i speak about in the above) below are the inked pictures that i scanned in and digitally coloured on photoshop. i did have screen shots of these and the final results of them. i had blogged all of them and now the blog post has vanished...so again i must have not done something right when posting the blog. my computer common-sense  isnt the best.

so below is the best i can give you- 

above- pig bar man sees pigs running across counter.



above- i moved the pump to the other side of the shot in tis to represent movement of both the running pigs and the pig bar man. i wanted the bar man to look as if he is following the pigs.


above- the pigs crawl up the pint glass and dissolve into the cider.the bar man watches and is happy with what there doing.

below- when i was digitally colouring these scenes in i was around half way finishing the third and final matt, and i realised that the image was stronger on its own. the bar man cleaning his pint pot looking at his cider well proud! the narrative looks as if he has just finished creating the cider and is cleaning up and looking of at his proud handy work. so i decided to leave the other matts and stay with this one. because its looks stronger on its own, and because the brief states that it wants to show its roots and its created in summerset! and i think this shows home made for sure with the narrative of the image.


BOOOOOM! YUP i did that using photo shop!


Wednesday, 16 March 2016

indesign workshop.



i signed up for the indesign workshop to get more knowledge or even a recap on how to create a publication. even though i know how to make these using the softweare , its good just to have a recap session with guidance. 
indesign workshop - recap on making a saddle stitch booklet. 

totel number of pages must be the multiple of 4. 
facing pages
reading spreads - lays out has it would read in a book on screen.



page size is the actual size of the page of your publication.
don't set up a page size with the intention to scale the page to fit another size 


columns allow more objects on a page. think about a newspaper layout.
column grid- how the page can be oranged
comlumns assist were we aline things up on a page. 
the gutter is the spacing between your columns. 



page margins are top and bottom of the page. 


bleed - anything that goes to the edge of your page should print over the to compensate for trimming of your page.
standard bleed size is 3 mm
slug is the area that sits out side the page that is used for registration marks and print marks.


totel number of pages must be the multiple of 4. 

file document set up will allow use to make changes to our pages. 



changing margins and columns 

n pages pallet you can select by clicking them. then go to layout (top right) click margins and columns. 
you can edit pages by click a selected page in the page pallet and then go to lay out to add or remove things that upi do or do not need - e.g adding grids and colums 



the guide are selectable by clicking on them and dragging.

 

you can lock them so you don't move or drag them around when create your pages.


what ever you put on your master pages will appear on all your pages. 


another way to make everything appear on every page. 
select pages in pallet go to the drop down menu in the top right 


and click apply to master pages.


unlocking a master page item. 

command and shift on the object. and delete it or move it. this will move the on the page not the hole pages. (remember if you can see 2 pages your on your master pages not pages.

Thursday, 10 March 2016

applied illustration. research in horror.



i started by stooding horror comic books. my research informed me that 30 days of nights is a classic. becuase our libiary had them and it was easy and quick access i decided to read them. if im honest i wasnt impressed. i wasnt impressed by the composition of the panels i felt that it let it down for the horror of it. also the drawings in this was crap i couldnt make out what was going on half of the time. the pages was too busy with texture and 80% of the time there was no surrounding. a chapter would start with one scene in a kitchen and then the next was just people stood in texture...as if to say you know there in a kitchen now stay there. but this ruined the feel. 


this is what i mean. this dosnt say were they are at all just full of textures. 
i read the first book with disappointment. i was going to shoot it down and move on but i read an extra 3 comic to see if it would progress and become good but it ended up been  just as bad. 


i then studied what i thought would be the go to comic for horror with in 2016. the walking dead. 
i read the first two issues. this time i was pleased with the art work and framing the frames in some of the shots was almost like frames from a horror movie. snippits of images that suggested things. when you turned the page to a full spread of a zombie bursting out of a door as the same way as a jump scare is used in films today verry well done. but as much as i love the walking dead by the second issue the drawings went down hill and it was hard to identifie who is who. and a lot of far away shots was used just seemed very lazy from the artists. 


i want my to express in my pitch how i want to use the comic panels the same way as a directer uses the camara i want to use suggestion in the images. i want to do what no other comic has and use the imagination and remove all limits and create horrific imagery in my comics. i want people to look at these comics and say... fuck that! i want people to read this comic and say this is scary. 




i went on a movie marathon taking mental notes of directress used there jump scares and there power of suggestion. i learned a lot from watching these. these films influenced the direction i want to go with this horror comic. i want this book to be seen as one that people remember by the shocking images and things they wouldn't expect to see in comics. 

out of all the films i watched i was most pleased with gullermo del toro direction. his use of colour and atmosphere with detail realy nailed horror for me. his creature creation was fantastic. 
i rented his book out from the library. in it he states how illustrators and film directors are one and the same. and that fascinated me because hes right..they both direct whats going on in the frame so that it can be translated well for the viewer. his sketch books was most impressive full of notes and dodles of what he wanted to be concepted. high detailed notes of the characters personality...every inch of the character was in them sketch book

     

applied illustration. inspiration for the story of my comic and its influences


i want to find a story or a piece of txt that will translate or inspire me to create a pitch for it to be a possible comic book. i have chosen to focus my inspiration into creating a comic book. like i have stated before i want to explore the works of a comic book, its what my work is and the style attracts the comic book world audience. so i deceptions iv made have lead me to making a horror comic book style. both a different path to what i usually work in. but i wanted to take it that one step further. most of my work is either observational to the today or its future based. i now wanted to find inspiration to make a scary comic book story based in the past...i.e medieval,viking, egypt. 

for inspiration for this idea i watched a few episodes of vikings... and can now say im hooked on it. not just for the entertainment but for the things iv learnt about them. i feel i cant realy translate that well into a comic book...there beliefs, there habits the art. i can translate there art into comic book style and make it work well. also this gives first hand research opportunities that i can work on such as the viking centre in york, royal armoires. it will allow me to study them and find what would have made a good viking location and use that to start my concepts of for the location. 

i think using all these 3 (comic,horror, viking) will lead to a real exciting research journey and a successful end result. 





Chad VanGaalen - Molten Light

https://www.youtube.com/watch?v=DLw5b70OJH8






in my research i remmebered a song that was shown to us in a lecture in level 4 by matt. i watched the video and was inspired to make a horror story from this. i feel like this story could be converted into a comic book and could be possibly be a good pitch. all in all i feel that this as a comic would be grate. im going to use this song to influence my story for the comic book. using the story i create that has been inspired from this and mixing that with the viking age, i think has a good twist and would be very entertaining.  

Wednesday, 9 March 2016

applied illustration research


below are a number of comments i found intresting and educational to my project. i aim to have a body of work to be presented as a pitch! these will help me make that end presentation.


Filling your sketch pad full of quick ideas can often lead to one perfect solution and it’s this idea that I focus on presenting.

Some things need to be physical to present or review. Especially in packaging. Whenever possible try to capture a way to show any 3-d objects digitally or by mockups and photographs for reference.

Only present the solutions that you know answer the brief to the best of your abilities.

It’s important to remember that you’re designing for client preferences and not your own. Presentations will often lead to some degree of criticism or disagreement. Take this as a positive experience and an opportunity to build on your ideas. I find that a client’s input, following a presentation, does in fact lead to far better solutions regardless of whether I initially disagreed with their opinion. Listen to their concerns and express your thoughts in a polite way, don’t be defensive but plead your case with insight and enthusiasm.

My advice would be to only show your very best designs and keep it to a reasonable number. This I’ve learned from experience. More choice often leads to poor decisions.

Always have an opinion as the designer. It’s your job. Just be sure your opinion is separate from personal likes & loves and is what works best for the project & client’s main goals. The client can disagree later, all part of the process.

If you’re e-mailing your work make sure that you include plenty of detail, sufficient rationalisation and a description of your process.

Aim to present your ideas to your client face to face, passion and enthusiasm can often be far more powerful and compelling than your actual work.

because im wanting to use this brief as a practise to picth my concepts/ideas to clients or who ever it concerns. from the above information iv gained its given me the idea to also make a digital presentation with fully detailed proccess. becuase i might be asked to email things not just face to face presentation.

WHAT AND WERE IS CONCEPT ?
below is a simple stage by stage of a concept.



concepts can be found in the game industry, film industry, comic industries, animation industry. it can be found in every product design in the world but these are the most important i want to focus

game -




film-





comic-









images of concept art that i will find usfull in my progress.





as i think more and more about this project i also would like to experiment in the comic book world...my work is healvly based with in that. so my pitch is going to be a body of work that will support the idea of a comic book. in that will still be all the things i said i was going to present.... concept art for characters and locations and presentation baords of page ideas.

below are companys that i would be pitching my idea to in the real world -



black slate books
http://www.blankslatebooks.co.uk/

black slate books is a book publishing company that publishes comic books, graphic novels and comic strip collection with an emphasis on new work by British artists and translated work by European artists. The books it publishes are noted for their “indie-friendly” content, and are frequently by small press artists whose initial work is self-published. 





Nobrow press
http://nobrow.net/

Nobrow Press is a British publishing company and book shop based in ShoreditchLondon, England. Nobrow is known for its bi-annual eponymous anthology, for publishing the works of BlexbolexLuke PearsonJon McNaught, Jesse Moynihan, and Jack Teagle, and for exposing the English-speaking world to works by European artists.[2] The publisher is seen as a champion of DIY culture 

submission link. 
http://nobrow.net/submissions/

below are some vital submission details that i can use as a template for my pitch presentation.




Find my publisher 
http://www.findyourpublisher.co.uk/?Cat=Lead+Generation+Engine&LS=SearchEngine&SRC=FindYourPublisher.co.uk&GKW=UK+-+General+Publishing&GKW=book+publishers&mt=2&gclid=COC1zJXQtMsCFfUV0wodRMYPYA

is a website dedicated to helping both first-time and experienced authors identify the most suitable indie book publishing company for their books. With the information you provide about your book and goals

makes a recommendation as to which indie book publisher has the best publishing package to help you reach your publishing objectives. Then on your behalf, FYP forwards the information you've provided to the recommended indie book publisher. That indie book publisher will call you to discuss which publishing package is best for getting your book into the hands of readers.

its not the best publishing solution but its a publisher finder.


http://chrisoatley.com/illustration-portfolio-pitfalls/