so I decided to hit the sketchbooks, get down these ideas I had fresh in mind for the characters. I started this in pencil inspired by the quick sketches Ralf McQueary did in his early concept developments.
all my work was pencil based when I started this course but my worked developed for the better and now I kind of gravitate to ink. so before now I felt picking up a pencil would be a step backwards but lately iv been reassured not to be to obsessed by media by concept artists within my ppp. and seeing half loose pencil skills made me itchy to pick it up again.
by doing so iv learnt that I shouldn't think that it's a step backwards if I pick up a pencil for a piece, not for a concept artist that is. and iv really enjoyed drawing like with it, it made it easier getting that idea down, its made it easier to translate and get it down quick. the pencil is more forgiving, you can rub it out smudge get tones and textures the pencil has rocketed the start of this sketchbook.
so from now on when it come to getting ideas down ill get the pencil.
to start my focus was creating a variety of character and creatures that i then can pick to fill my scene. the characters jobs will be to set the tone, tell the time, set the mood. characters that show culture within the scene and race. show friendship. tell the story.
some of the better pages of my sketchbook that show good design and characters that give that star wars feel.
below- this drawing sparked a culture or a group of creatures for my scene. when I was drawing this guy I was playing around with what he would be like in the scene in my head. I had him very tall and in long gowns and moved slow like a monk, then I got an idea to have few of them...but then I thought I should make a group of holy. members from different planets.
that drawing lead to a thumbnail or a group of holy characters sat waiting for the there waitress.
I started to paly ith the idea of what they should wear. long gowns hands held clasped together...trying to make them look holy with out the need of name tags.
I think this was important to document because I was starting to think about the culture...I was inventing the world. starting to think of back storeys, thinking more about the characters rather than the scene its self. its this kind of work that will make this piece magic!
thinking about culture and men in their groups it got me thinking about jaws from the new hope, or sand people...people who travel in groups and they look the same. it leads me to draw these guys below, little creatures like scavengers
i was deffenitly thinking star wars when i drew this and thats importent. i can see this as a puppet in the saga. keeping that style running through out will give me that star wars look that is needed for this brief.
in the script that is attached to the brif it introduced a group of bandits. when i finished this drawing i thought maybe i can use this as a five finger (the bandits name) im aware that i have other characters to develop and im concidering starting points for them. i can relate to this image later when it comes to developing characters for the story of the bar.
below i started to draw a character that very much looked like an existing character from the saga. i decided to document this because it was a turning poit in my development. i decided to add a few existing races from the saga into my scene, that way its more relatable and will defonitly be identifed as a star wars piece. plus through out the saga you start to notice races popping up every wear. and because this is a bar i imageing thats the best place to see races mingle
i drew this old man that got me thinking that i should focus more on humanoid in my sketchbook...keeping with my rules.
my next plans of action is to keep making rough sketch ideas for characters. when i have a good body of work ill then pick 10 - 20 characters to fill my scene a portrait render and a few keyframes of the characters...after that ill be working on the five fingers.
iv learnt alot so far from my little project, iv learnt what works and what doesnt when it comes to designing creatures. im still learning boundrys to an aduiance, what is acceptibl and what is classed as scary to what age? im having fun learning all about the industry as i go along.
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