i took some time away from the sketchbook and decided to dedicate some time in researching concept art and the duties of...i wanted to make sure what i was aiming to create for this project was mimicking the real thing.
in my research i learnt the differnces between topics with in the concept art. i learned the names for formats and proposal sheets. such as ideation and key frame and iteration
i jotted these down on the white board because i read that making notes somewhere different from where you usually make notes can help make the notes sink in. this helped loads with my dyslexia.
Duties
When the creative director and art director get an idea in their heads about a new game character or world, the concept artist is responsible for generating a portfolio of images to clarify that artistic vision. The artist begins with a few vague descriptions like “reptilian humanoid with battle armor” or “cute flying bubble creature” and returns with several different examples. The initial concept art is sketched on paper, and then refined to paintings and 3-D models. The iterations are discussed in art meetings until a final design is agreed upon. In addition to fleshing out characters, the concept artist is called upon to produce detailed illustrations of weapons, environments, and props—anything that appears in the game world. Under the supervision of the art director and lead concept artist, this person suggests color palette and mood; he or she must maintain a unified visual style that is consistent across each design. It is typical to go back and forth over hundreds of illustrations, tuning the finer points, before one design is approved. This repetition requires patience and a keen attention to detail.
useful link to information of what is expected of a concept artist and what is the duties off the concept artists and what to expect in the working enviroment.
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