Monday, 4 April 2016

End of Module Evaluation


End of Module Evaluation 

Responsive required me to use all the skill that i have gained through out my artistic practice, research, thumbnails, roughs, storyboards, experiments through out the body of work...but out of all these skills i have to say it was roughs that i developed the roughs and pushing an idea forward. pushing one idea to the next level and out of my confort zone made me question and answer a lot of problems in my work. i show this in my collaborative work with the orchard pig project.

I used illustration friday as a fast production task. in this method i had to use roughs and thumb nails and had to use them pretty quick. making roughs and thumbnails fast tested my abilty, it tested how quick i could make ideas for one image. and i think that i succeeded that and came out with a few strong illustrations from doing so. i learnt lots about my practice from illustration friday. i leant that i can produce good work in a short space of time not the best of my ability but good enough for the time i had given my self. i did the same method for secret 7. fast production, it took me a total of 2 days to draw and to digitally render 4 album covers. research, thumbnails, reference, and creating the finals all in a short space of time. it proves that it was quality work that i produced in a short matter of time because one of the illustration for secret 7 was accepted into the competition. been able to to create good quality work fast helped me get back on top my time management. i had made a few mistakes in responsive such as taking more time away from other projects and focusing solidly on a responsive and then missing the dead line because i had put it to the back of my mind so i could catch up on those other projects that i put on hold. the way that i managed my time and organised illustration friday and secret 7 helped me get back on top with my other projects was creating times tables and a lot of to do lists. this is something that i will do more so i dont make the same mistakes that i made through this project.
so time management is a skill i have also developed. 

another skill that i have found valuable to this project was my digital skills. i had to learn new skills on photoshop and after effect for this project skills that i use and will use in my practice from now on. in after effects i learnt more about anchor points and how to use them. in photo shop i learnt how to create my own colour swatches and make my own brushes. and simple thing like how to distort images and transform them. as a development that i leant in 504 i incorporated texture into my photoshop. again this combined analog and digital. im coming to terms with photoshop and im learning more about the hole processes and find it exciting to learn more.

another thing that challenged me was the calibration project. it was challenging to let go of some ideas and going with another idea. it was hard coming so far away from my comfort zone that i didnt know how to draw in this style but with roughs and development i leant the style of drawing and drew it well. the feed back we got from our peer reviews was always strong and positive. it was nice to see good feed back on my work that i though should have been on cebeebies. drawing in this style went again every rule of mine in  my personal practice and was hard to draw. it was hard to work around others time management skills yes there was times were we ruffled each others feathers but i learnt that how it is in every collaborative project if there wasn't arguments and raised voices i feel that that ideas wouldn't have been pushed forward as far as they had. i have to say that even though it was good to come away from my comfort zone i dont think this was the best time to do so, we should have used my drawing ability to there best as this was a competition. child like drawings isnt a skill i have. 

through out responsive i have seen many of my own mistakes and things that are going to be a problem. firstly is my time management, managing responsive dead lines with other project deadlines was challenging for me. i learnt crossing that bridge when it comes didn't work this time and i had learnt that the hard way. keeping motivated was an issue for me. i found it hard to work on one project then the other. for me i had to start one and finish it then move on to the next. but that isnt possible on this project you have to juggle. doing so left me dreading coming back to illustration friday and spectrum, it left it feeling more like a chore. i know theres going to be job like that in the future so i know i just have to grow up n get on with it but the best way for me to adapt to this is to take a brake away from all projects before i jump back onto a previous one. not an holiday but somewhere that i can forget and focus and get my self back into the mode of that project. gym,walks ect. 

the modul over all has made me conceder the context of my work, where it will excist and in what format. such as creating work for print or work for the web. winning a place on the shelf at secret 7, made me concider my work in a printed format. although vinals are different from comic books there are some elements that are similar i.e eye catching covers making illustrations fit a format. it was a huge confidence boost that i needed. time management at one point made dropping out seem a plausible option. but doing something good like winning a place made it seem worth while.

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