i drew out the speeder and put it in a location that dosnt need much work, i introduced a character to the image just to set the scene. i then put the image into photoshop to experiment with colouring. not the colours of the object but i want to test out a basic colour nethod iv been working out in my head. im thinking what ever colour i put donwn i should use one base colour and one shadow and one highlight for each base colour. i feel that detailed digital paint dosnt fit my stle of inking, and my knollage on digital colour isnt strong enough, people say its the same colour as it is in real life but for somreason i pick the wrong colours, allways slightly of. i like to feel the thickness of paint mixing and seeing the colour right there in front of me...but ill get used to it soon.
this is a screen shot from the final image on photoshop. im well happy with my little self with this, not because it looks good or anything but because i feel like iv taken another step forward with my digital skills. i learn loads whilst working on this i learnt new layer skills and how to blend a colour like in the clouds.
remember this was a experiment this isnt a final image so theres some details missing like work on his shoes and what have you so if it looks funny its because of that this was an experiment on colour so im not judging this piece on the detail or the craft of the image but the colour... i think the colour is to bright, looks very amateur...even though i am amiture i think its good that i am identifying that things arnt looking as well as they can be.
on the other hand it could work because of the location, being in a bright desert will brighten the pigment with in clothing and materials.
iv been a fan of jared muralt for some years now but his work has never influenced my practice i can across the picture below on instagram and it got me thinking how i could incorporate this into my
work, it might make the feeling of a lost world more believable. also it was a chance to see how my work would look with out that heavy line abuse.
my work has a strong outline i like the heavyness to fall on the page and to feal strong when it comes to drawing with ink or that comic style i go for.
i think the experiment worked well. i think have one base colour and one shadow and one high light worked. if i was to paint this i would have many colours with in the shadows to give it depth and there would be 3 colours of highlights then topped with a white ink to make it pop. but here it dosn't need that i think leaving limited colours lets the ink do more work on the page. i like that!
below is the prime example of this. check the crap hung on the speeder. the engine thing that is netted up...the blue thing. has one bas colour one shadow colour and one high light colour.
but not everthing has a highlight. the seat dosnt have a high light and it still works there. the rule is that i can have no more than 3 hues of colour on an element of the picture.
with this been the first image that has most the elemnts on the picture i thought this would be a good idea to experiment with the composition of it. the final image had a lot of sky on the page i wanted to see if the image worked better cropped down. i thought it might bring more focus on the image it self.
i think it works better for this image and it dose but it needs more location to express a dead world not some treasure hunter in desert. this isnt what my final image will look like but if i crit the image as if it was il have more ammunition to execute a final image.
the image isnt too bright i think the hue is too strong, like pop art strong. so im going to play around the colours in photoshop.
i was going to play around with each layer and select eatch colour with my magic wand repaint a softer duller colour but georgie explained that i can edit the hole image by using levels but changing the saturation hue and darkness...what a life saver.
this is more like it, the colour isnt as strong and the dullness makes the atmosphere more believable. i cant explaine why but this is better.